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Avatar: Kuzon/Ginara Fire Lord Huo Shan Earth King: Verrock Tribal Leader: Ryūnosuke Himura Air Guru: None
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| | Skill System V2 | |
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Kuzon Avatar
Posts : 229 Join date : 2018-09-14
| Subject: Skill System V2 Tue Sep 25, 2018 3:25 pm | |
| There are six skills available to choose from here at LOLA. Each skill is unique and can be combined with other skills to make quite useful combinations. Each character starts with one skill at the lowest level and then can train up to three skills of their choice to a level based Untrained to Grand Master. Once you purchase or train up a skill, you cannot trade up, so choose wisely. In addition, each skill has access to sub skills which can further diversify want a person can accomplish. Sub skills must be trained and can only be trained up until the point the main skill has been trained. You must be at least EXPERT Level in a main skill tree before to begin able acquire or train sub skills. A person is only capable of acquiring two sub skills. When training two sub skills within the same skill tree the user can raise them UP to Grandmaster level. However, if a person has two sub skills and one of them are in separate main skill tree than the first than they can only master the skill to the Master Level. For further info on training and acquiring skills and other things refer to the training system found here: Training System The Three Skills
Bending: Bending is the ability to manipulate an element and is significant to many aspects of life in the World of Avatar. There are five known bending arts; four of them bend a specific physical element while the fifth bends the energy within the human body itself. The four elemental bending arts are based on the four classical elements, water, earth, fire, and air, and each is manipulated through certain martial art styles which are reminiscent of the qualities of the element itself. While bending is traditionally performed through the motions of one's hands and feet, certain benders are able to effectively manipulate their element with only minimal movement of their body, such as by using just their head or torso. In even rarer cases, benders are able to perform their bending without the aid of any physical movement at all, by instead using sheer focus and force of will, a skill known as psychic bending. Untrained: At this level of skill, you only have ONE element and cannot learn any sub-elements. Novice: At this level of skill, you are able to begin to learn sub elements of your primary element. But you cannot learn a secondary element. Advanced: At this level of skill, you are able to learn a second element, but none of its sub-elements. Expert: At this level of skill, you are able to learn the sub-elements of your secondary element. You are now also able to create and learn your first Bending Arts tech ique Master: At this level of skill, you are able to learn Combined-Element sub-elements. You are now also able to create and learn your second Bending Arts technique. Grandmaster: At this level of skill, you are able to use "Psychic bending", otherwise known as bending without any movements. You are now also able to create and learn your third and final Bending Arts technique. Spirituality: Spirituality is the connection of a human to the Spirit World. Those with high levels of Spirituality can see, communicate, and even control spirits. One who has mastered spirituality is even able to bring themselves or others into the spirit world through Astral Projection or to empower themselves with the energy from the spirit world. The spirituality sub skill is usable by both benders and non benders. However for non benders spirituality is accessible through the Constitution Skill tree instead of Bending Skill tree and requires a powerful connection with ones body and spirit. - Skill Ranks and Perks:
Untrained: You are able to see spirits/astral projections. The user can also harness and bend a pure spirit energy capable of contending with basic elements.
Novice: You are able to communicate with spirits/astral projections. The user can also harness and bend a pure spirit energy capable of contending with basic elements.
Advanced: You are able to conjure and control specific small spirits/guardians with no ability to help you fight. The user can also harness and bend pure spirit energy capable of contending with basic elements.
Expert: You are able to enter the Spirit World. The user can conjure and control specific small spirits/guardians with one ability to help you fight. The user can also harness and bend pure spirit energy capable of contending with sub elements.
Master: You are able to bring others into the Spirit World. The user can conjure and control specific medium spirits/guardians with two abilities to help you fight. The user can also harness and bend pure spirit energy capable of contending with sub elements.
Grandmaster: You are able to draw energy from the Spirit doubling your Chi. The user can conjure and control specific large spirits/guardians with three abilities to help you fight. The user can also harness and bend pure spirit energy capable of contending with combined elements.
- Sub Skill: Innate Connection
Innate Connection: Is the ability to further connect with the power of bending. It is a skill that allows benders to manipulate their elements to a higher extent then the average bender. Having a deeper connection allows a bender to expend less of their energy on wasted movements, saving energy for more attacks, their connection to their bending also allows them to use it to greater effect, dealing more damage than normal. More advanced users are even able to use their experience and understanding to aid them in learning more advanced forms of bending. - Skill Ranks and Perks:
Untrained: You are able to bend elements at a reduced cost of 10% chi and attacks are capable of dealing damage 5% higher than average bending.
Novice: You are able to bend elements at a reduced cost of 15% chi and attacks are capable of dealing damage 7% higher than average bending.
Advanced: Your are able to bend elements at a reduced cost of 20% chi and attacks are capable of dealing damage 10% higher than average bending.
Expert: You are able to bend elements at a reduced cost of 25% chi and attacks are capable of dealing damage 12% higher than average bending. In addition, Innate Connection users can training/buy sub elements and combined elements at reduced rates. (-3 CP and -3 Posts)
Master: You are able to bend elements at a reduced cost of 30% chi and attacks are capable of dealing damage 15% higher than average bending. In addition, Innate Connection users can training/buy sub elements and combined elements at reduced rates. (-4 CP and -4 Posts)
Grandmaster: You are able to bend elements at a reduced cost of 40% chi and attacks are capable of dealing damage 20% higher than average bending. In addition, Innate Connection users can training/buy sub elements and combined elements at reduced rates. (-5 CP and -5 Posts)
Last edited by Kuzon on Mon Sep 23, 2019 9:17 am; edited 2 times in total | |
| | | Kuzon Avatar
Posts : 229 Join date : 2018-09-14
| Subject: Re: Skill System V2 Wed Sep 18, 2019 3:13 pm | |
| Constitution: Constitution is the ability to manipulate the state of one’s body in terms of health, vitality, and strength to many aspects of life in the World of Avatar. This skill can allow people to manipulate the state of their body to levels that allow them to compete with benders. This is done by typically enhancing parts of a person’s body to buff stats allowing them to temporarily surpass their normal limits. The constitution in terms of benders becomes less potent allowing them to only receive half the boosts from the skills and passive buffs. In addition, benders are only capable of learning one sub skill of Constitution. Untrained: At this level of skill, you are able to passively have a boost of 5% to your base Strength, Speed, and Endurance stats. Novice: At this level of skill, you are able to passively have a boost of 10% to your base Strength, Speed, and Endurance stats. Advanced: At this level of skill, you are able to passively have a boost of 15% to your base Strength, Speed, and Endurance stats. Expert: At this level of skill, you are able to passively have a boost of 20% to your base Strength, Speed, and Endurance stats. You are now also able to create and learn your first Constitution Arts technique. Master: At this level of skill, you are able to passively have a boost of 25% to your base Strength, Speed, and Endurance stat. You are now also able to create and learn your second Constitution Arts technique. Grandmaster: At this level of skill, you are able to passively have a boost of 30% to your base Strength, Speed, and Endurance stat. You are now alsp able to create and learn your third and final Constitution Arts technique. Chi Blocking: Chi blocking is an ancient technique that has been practiced in secret for centuries. Blocking someone's chi renders the victim's muscles useless and temporarily disables a bender's abilities. In more advanced forms, it can render someone unconscious or without access to their bending for some time. - Skill Ranks and Perks:
Untrained: At this level of skill, you are able to block 5% of someone's base chi.
Novice: At this level of skill, you are able to block 10% of someone's base chi.
Advanced: At this level of skill, you are able to block 25% of someone's base chi.
Expert: At this level of skill, you are able to block 50% of someone's base chi.
Master: At this level of skill, you are able to block 75% of someone's base chi.
Grandmaster: At this level of skill, you are able to block 90% of someone's base chi.
- Sub Skill: Hyper Mode (Non Benders Only)
Hyper Mode: Hyper Mode is an ancient technique that has been practiced in secret for centuries. It allows non benders to past the physical limitations on their body to greatly increase their stats for a short period of time. However it comes at a cost of damaging ones body and causing them to be left susceptible for further attacks. - Skill Ranks and Perks:
Untrained: At this level of skill, you are able temporarily boost your Strength, Speed, and Endurance stats by an additional 5% for two post with no harmful backlash.
Novice: At this level of skill, you are able to temporarily boost your Strength, Speed, and Endurance stats by an additional 10% for three posts. In addition, you can gain 10% reduced damage from average elemental attacks. However after the duration of Hyper Mode ends you lose 5% to your base stats for the remainder of the topic.
Advanced: At this level of skill, you are able to temporarily boost your Strength, Speed, and Endurance stats by an additional 15% for four posts. In addition, you can gain 15% reduced damage from average elemental attacks. However after the duration of Hyper Mode ends you lose 10% to your base stats for the remainder of the topic.
Expert: At this level of skill, you are able to temporarily boost your Strength, Speed, and Endurance stats by an additional 20% for five posts. In addition, you can gain 10% reduced damage from average elemental attacks and sub elements. However after the duration of Hyper Mode ends you lose 15% to your base stats for the remainder of the topic.
Master: At this level of skill, you are able to temporarily boost your Strength, Speed, and Endurance stats by an additional 25% for five posts. In addition, you can gain 20% reduced damage from average elemental attacks and sub elements. However after the duration of Hyper Mode ends you lose 20% to your base stats for the remainder of the topic.
Grandmaster: At this level of skill, you are able to temporarily boost your Strength, Speed, and Endurance stats by an additional 30% for six posts. In addition, you can gain 25% reduced damage from average elemental attacks, sub elements, in addition to 20% reduced damage from combined elements. However after the duration of Hyper Mode ends you lose 15% to your base stats for the remainder of the topic.
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| | | Kuzon Avatar
Posts : 229 Join date : 2018-09-14
| Subject: Re: Skill System V2 Wed Sep 18, 2019 3:13 pm | |
| Weaponry: Weaponry is the ability to create, wield, and use weaponry or items. Weapon based combat allows people to hit enemies with attacks harder than the average physical attacks in addition to increased range or piercing ability. Weapons also allow for more variety in forms of combat, ranging from a sword, bo staff, whip, kusarigama, chains, brass knuckles, and much, much more. Using weapons not only enhances your combat, but makes your attacks hit harder, or your defense that much more steadfast. The more rare your weapon, the more powerful it makes you, but you must have understanding of weapons, to wield them with more power. Untrained: You can use a weapon/item of the common rarity level. Weapons/Items at this level are capable of attacking or defending at an increase value of 5% to the strength/endurance stat. (This is an additional bonus effect regardless of weapon/item unique abilities.) Novice: You can use a weapon/item of the common rarity level. Weapons/Items at this level are capable of attacking or defending at an increased value of 10% to the strength/endurance stats. (This is an additional bonus effect regardless of weapon/item unique abilities.) Advanced: You can use a weapon/item of the Rare rarity level. Weapons/Items at this level are capable of attacking or defending at an increased value of 15% to the strength/endurance stats. (This is an additional bonus effect regardless of weapon/item unique abilities.) Expert: You can use a weapon/item of the Rare rarity level. Weapons/Items at this level are capable of attacking or defending at an increased value of 20% to the strength/endurance stats. (This is an additional bonus effect regardless of weapon/item unique abilities.) Master: You can use a weapon/item of the Exceptional rarity level. Weapons/Items at this level are capable of attacking or defending at an increased value of 25% to the strength/endurance stats. (This is an additional bonus effect regardless of weapon/item unique abilities.) Grandmaster: You can use a weapon/item of the Legendary rarity level. Weapons/Items at this level are capable of attacking or defending at an increased value of 30% to the strength/endurance stats. (This is an additional bonus effect regardless of weapon/item unique abilities.) Crafting: Crafting is the ability to create your own items, weapons or equipment from raw materials. Someone who is skilled in crafting is able to create Legendary Class items that are worth a lot of gold, or are very powerful. - Skill Ranks and Perks:
Untrained: You are able to craft Common level items and weapons with no unique abilities or attributes. You are also able to purchase weapons or items you create at a discounted rate of 10%.
Novice: You are able to craft Common level items and weapons with no unique abilities or attributes, but that can boost a single attribute(stat). You are also able to purchase items you create at a discounted rate of 15%.
Advanced: You are able to create Rare items that have one unique ability and can boost two attributes(stats). You are also able to purchase items you create at a discounted rate of 20%.
Expert: You are able to create Rare items with two unique abilities and that can boost two attributes(stats). You are also able to purchase items you create at a discounted rate of 25%.
Master: You are able to craft Exceptional quality items that have two unique abilities and can boost three attributes (stats). You are also able to purchase items you create at a discounted rate of 30%.
Grandmaster: You are able to craft Legendary artifacts that can hold three unique abilities and boost three attributes(stats). You are also able to purchase items you create at a discounted rate of 30%.
- Sub Skill: Technological Advancements
Technological Advancements: TA is ability to enhance items you have created or bought with further gear. It allows items to do things that would not normally be able to do such as heat tracking or aim assist. In rare cases it allows one to enhance their body with technological advancements to allow them to do things the natural body is incapable of doing such as enhanced vision. It is an essentially an ability that allows the user to create items that enhance the base usage of items or even their own bodies. These technological advances are general more expensive than average item creation and thus during creation requires an additional of 10% gold on creation. (This sub skill can only be learned starting from the Advanced Rank.) - Skill Ranks and Perks:
Advanced: You are able to create Rare Quality items that are capable of adding an additional unique ability to existing Rare quality items or enhancing the human body with a unique ability.
Expert: You are able to create Exceptional Quality items that are capable of adding an additional unique ability to existing Exception Quality items or enhancing the human body with a unique ability.
Master: You are able to create Legendary Quality items that are capable of adding an additional unique ability to existing Legendary Quality items or enhancing the human body with a unique ability.
Grandmaster: You are able to now create items of any rarity that are capable of adding two additional unique abilities to existing legendary quality items or enhancing the human body with two additional unique abilities. In addition, Grandmasters can make items more efficiently than other ranks and those removing the additional 10% gold cost for creation.
[THANKS TO MUGETSU FOR THIS SYSTEM] | |
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